//------------------------------------------------------------------------------
// X2D Game Engine
// Copyright (C) 2006-2007 Janusz Kowalski
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.
//------------------------------------------------------------------------------

#include "x2d_MainScreen.h"
#include <cstdio>

#include "x2tk_VPanel.h"
#include "x2tk_Button.h"

#include "x2d_main.h"

namespace x2d {

MainScreen::MainScreen(SDL_Surface *screen) : x2tk::Screen(screen) {
}

void MainScreen::keyboard(SDL_KeyboardEvent &key) {
  printf("MainScreen catched a keyboard event!\n");
};

} // namespace x2d
